

If a player has built up the 55-75% critical hit chance that most players have built up, then obviously the emerald will be the best choice, as it should be. We’ll start with a Ruby, because it’s directly competing with the Emerald as a gem for increasing the player’s damage output.

They should be buffed up to the point where they’re actually options that are weighable against the other options, rather than just something you pick because it’s the only thing that helps. They get used when they’re the only thing that will help. The other gems’ bonuses aren’t as useful for their own tasks as the Emerald is for it’s task. The only time you see anyone use something besides an Emerald in their weapon is when they aren’t intending to do damage with their attacks and damage-based abilities at all. The first thing I’ll talk about is Weapon Affixes. To avoid making my posts longer than they already are, I only mention the stats for the Flawless Royal gems obviously the previous levels would also be rebalanced accordingly. Just so you don’t feel like you have to read all of it, I’ll put the important information in Bold, to skip all of the explaining and get straight to the point. I’m going to talk about several different aspects of Gems here.
